Living Under Glass In Implanted
The data stored in her blood can save a city on the brink… or destroy it, in this gripping cyberpunk thriller.
When college student Emery Driscoll is blackmailed into being a courier for a clandestine organisation, she’s cut off from the neural implant community which binds the domed city of New Worth together. Her new masters exploit her rare condition which allows her to carry encoded data in her blood, and train her to transport secrets throughout the troubled city. New Worth is on the brink of Emergence – freedom from the dome – but not everyone wants to leave. Then a data drop goes bad, and Emery is caught between factions: those who want her blood, and those who just want her dead.
Within a techno-thriller-like framework Implanted’s author, Lauren C. Teffeau, weaves solarpunk and cyberpunk themes into a rich setting. New Worth is structurally crafted to evoke a sense of the outside world after radical climate effects have occurred. The stratification of class is literalized, with the rich living high up, enjoying the sun and the best goods the city has to offer. The poor live in all but darkness and have society geared against them in that there’s more crime and the cleaning robots don’t come around that much in the lower levels, etc.. The layout of the entire city is meant to feel like a vertical urban sprawl with only the aesthetic or veneer of a green space, a neat take on an urban jungle.
Emery comes from the terrestrial district down below, with her parents working her ass off to get her in school and land a job that’ll eventually enable them to move up. She’s short, she’s brown, and she’s completely bought into the status quo. Almost. It’s immediately clear early on that she’s a trauma survivor who goes to a virtual reality arcade to hone her skills. A particular skill set that she uses to claw back some control or agency in her life by hunting down people who prey on marginalized people, usually women; removing their implants and selling them.
In her personal life, she’s closed off and secretive, slow to trust—focusing on her coming graduation and landing a decent, but boring job to help her family move up, literally! Of course, this isn’t to be. A corporation blackmails her into joining their ranks, cut her off from everyone, even faking her death, and trains her to be a courier. Porting important information around in her blood, co-opting her very body for their own agency.
“...humans are fallible. Fallible for putting all their trust into the network. Fallible for not believing what they see with their own eyes. And we at Aventine use that to our advantage.”
Importantly, she was close to fully synching with Rik, a person she plays the arcades with but has never actually met.
Implants are the heart of the high tech in this cyberpunk fiction. Everyone has one and it’s installed fairly early on, else they lose some of the higher functionality, apparently. It allows people to sync with one another, sharing their emotions and thoughts so long as they’re connected. All of society is built on this technology. Citizens’ identities and the way they interact is completely changed by their implants. Social structure and corporate structure is built on the idea that everyone has one. Except… not everybody does. The Disconnects are people who reject this idea, unwilling to trade their freedom and natural human interactions for a device that essentially keeps the populace under the city’s thumb. All the information that is disseminated from them is outright trusted. People no longer trust their own senses, they trust the information being fed them. Social interactions have gone “Online” even more, essentially.
“It's true connection has a cost...The messy infrastructure can barely keep pace with the demands of the implants place on it. Not to mention security risks., malware, and emotional bleed - the kind that incapacitates or breeds paranoia instead of bringing people together.
Drawbacks we blindly put up with in our search for efficiency and escape.”
Joining Aventine, the corporation that has blackmailed her, eradicated the one connection she was building toward having despite her trauma. It’s the ultimate way of letting someone into your life, as their presence would always be there with you.
Fast forward months later and a job goes wrong. The information she’s carrying turns out to be important enough that both the corps and the disconnects are after her and she has to risk finding and asking for Rik’s help, who thought her dead.
What ensues is a fairly typical technothriller structure. The slow lead up filled with infodumps and personal stakes followed by action as she has to use her knowledge of the city to navigate her way to any sense of freedom. It’s a cyclical and satisfying narrative that doesn’t feel bloated but does take a while to get going. Luckily, the whole thing is a fast read so it’s not a big deal.
There are some more interesting aspects to the story though, deviating from cyberpunk and the techno-thriller formula. The underlying feminism to the fiction was always nice, even if it made Rik kind of annoying sometimes. The agency of the story is always with Emery, which means when she screws up it’s on her; just as the bulk of the decisions are her own. Rik is a well-off white guy in the higher levels who is a fairly good blueprint for a good supporting character. He sympathizes with the disconnects and acts of as a lens to fill Emery in on the details of the New Worth she herself is unaware of. It works well. But he’s still a little wrapped up in his own privilege in the story, in my opinion. Which, I think is how it is meant to be.
“That takes me by surprise. To willingly give up your implant? They make modern life bearable.
"Don't look so shocked. Implants aren't everything. It's not a weakness to want to separate mind from machine."
Weakness maybe not, but definitely outside the norm.”
The story is all from Emery’s perspective. Usually, I don’t end up liking something written in this way but it’s pulled off nicely here. Emery is likable and well fleshed out and her voice, while very casual (the only meh part of it for me), ultimately culminates in good character work. There is less prose but the themes are worked in such that there’s a decent amount of emotional payout because of the perspective.
It’s also somewhat subversive. It’s less frenetic than traditional cyberpunk, which usually has new terminology and infodumps that take place during action that doesn’t relent much. This is decidedly more low-key, making it also more accessible.
It also feels solarpunk in that it’s not entirely nihilistic regarding technology or the future, in general, despite the ecological disaster. There are explorations of being responsible and not simply ignorant when trying to understand the outside world that this society looks forward to. Not doing so having real, lasting impact that’s detrimental to humanity. The characters have low points but even when the omnipresent corporations illicit very little hope, it’s disillusioned later. Emery isn’t looking to simply save herself, she has to consider what her actions will do to others; decidedly not traditional cyberpunk where the protagonists are anti-heroes. Which, I like a lot. This feels like a more relevant cyberpunk story because of this.
The city finding a new use for things is also present but… not in the way you’d expect. It’s a living, breathing thing aesthetically because it has technology to counteract the greenhouse effect of living under glass, but also has maintenance tunnels and spaces for sub-cultures that are used by her as a courier to get her job done, even when that job eventually becomes eluding everyone. It felt like a well-realized setting with a purpose beyond the overcapacity of humanity resulting, again, in a nihilistic narrative more indicative of cyberpunk.
She needs to integrate into a corporation. Dressing like them and doing as they say. There is not the normal freedom of expression found in cyberpunk here, that’s been taken from her and, though subtle, I thought was an interesting way to turn it around later when she’s running from the corporation using the tech and the clothes they gave her. Rather than cybernetics being the thing used to subvert power structures, it’s a more literalized repurposing. Pretty cool.
Implants are both good and bad. Therefore the “good”, the “bad”, and the morally grey are put squarely on the shoulders people. Which ends up getting rid of the technophobia trope, too.
“...humans are fallible. Fallible for putting all their trust into the network. Fallible for not believing what they see with their own eyes. And we at Aventine use that to our advantage.”
It’s also always great to read a female protagonist that isn’t sexualized. Her voice and thoughts make sense, both in just the case of being a believable character, but also in terms of being respectful of a trauma victim while not skirting the issue. She has internal things to work out as a result and the narrative is about that. It’s not only a blip of a character detail to make her sympathetic. It’s how you come to be able to empathize and understand her thoughts and decisions throughout the entire story.
Surprising, thoughtful, and good; Implanted, I hope, is the start of a distinctly feminist cyberpunk wave of literature striking out against the cyberpunk visual tropes pervasive in visual media today that people seem to be waiting for. People like me!
“Over-reliance on digital infrastructure. If you don't exist in the infrastructure, where do you exist?”